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Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4
book

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

by Mitch McCaffrey
February 2017
Beginner to intermediate
288 pages
5h 25m
English
Addison-Wesley Professional
Content preview from Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Index

Numbers

2D texture splash screen, 46

2D UIs (user interfaces)

custom menu interaction, 113122

issues with, 104

readability, 104

2D UIs (user interfaces), creating a basic VR menu

menu Actor, 108111

menu Pawn, 111113

UMG widget, 105107

3D scenes, rendering, 9

A

Acceleration, detecting, 190

Add Loading Splash Screen function, 46

Affordances, 148

Aim assist, 81, 83

Ambient Occlusion, disabling, 224

Animations

arm movement, 138144

blending, 9

creating inverse kinematics, 9

editing. See Persona.

hand movement. See Hand IK.

head movement. See Head IK.

interpolating joint movement. See IK (inverse kinematics).

player movement. See Locomotion.

Arm movement, inverse kinematics, 138144

Artificial locomotion, 193

Auto Exposure, disabling,

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Publisher Resources

ISBN: 9780134649252Purchase book