February 2017
Beginner to intermediate
288 pages
5h 25m
English
Movement in VR is still an experimental field. This chapter introduces you to the concept of simulator sickness and some of the possible causes of discomfort in VR. You are also introduced to some of the more prominent movement mechanics currently used in VR games.
Unlike motion sickness, which arises from physical motion, simulator sickness is the by-product of subjecting users to a perceived motion (in VR, in our case) that differs from what their bodies tell them.
The main detector of these discrepancies between real-world motion and artificial motion is the vestibular system. The vestibular system’s job is to detect acceleration (through fluid in the inner ear) and balance/orientation (through ...
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