February 2017
Beginner to intermediate
288 pages
5h 25m
English
VR allows developers to tap into previously inaccessible natural forms of input. A major one of these is the player’s head, and so this chapter discusses a way to use this input to interact with objects in your VR worlds.
Understanding traces is essential for nearly all VR games. In this chapter, you create a modular system for user interaction that can be easily expanded.
Trace interaction in VR is a common method of allowing the player to interact with the in-game world by detecting what object that player is looking (or, in the case of motion controllers, pointing) at.
A trace (or ray cast) has a broader definition in the context of UE4 and an even broader definition in the context ...
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