Preface
The resurgence of virtual reality (VR) is upon us, and so an explosive demand for new and compelling VR experiences is coming. A growing billion-dollar medium, VR brings new and exciting challenges to the world of game development, while bringing previously uninitiated industries into the exciting realm of real-time rendering. Whether it’s creating a classic-style arcade game or visualizing an exquisite villa in the grass-green hills of Tuscany, VR brings an unparalleled level of immersion to any experience. This immersion, however, brings with it a slew of challenges. When you develop for VR, you write the rulebook as you go.
In this book is a set of best practices and common interaction paradigms that have emerged over the past few ...
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