February 2017
Beginner to intermediate
288 pages
5h 25m
English
This chapter shows you a modular way to interact with game objects in your world with motion controllers. Whether it’s picking up objects and throwing them around, pulling levers to open a door, or pushing buttons to trigger an in-game event, this chapter shows you how to create an easily expandable system for these interactions.
When you enter a VR experience with a headset capable of compelling VR, the sense of presence is astounding, yet without an input device that matches that experience it often feels as though you’ve entered a world governed by a “look but don’t touch” mantra.
Luckily, motion controllers solve this problem in most cases; however, players having this freedom just made your job much ...
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