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Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing
Content preview from Swift 3 Game Development - Second Edition

Adding textures and game art

You may want to take a screenshot of your blue box for your own enjoyment later. I absolutely love reminiscing over old screenshots of my finished games when they were nothing more than simple colored blocks sliding around the screen. Now it is time to move past that stage and attach some fun artwork to our sprite.

Downloading the free assets

I am providing a downloadable pack for all of the art assets I use in this book. I recommend you use these assets so you will have everything you need for our demo game. Alternatively, you are certainly free to create your own art for your game if you prefer.

These assets come from an outstanding public domain asset pack from Kenney Game Studio. I am providing a small subset of the ...

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Publisher Resources

ISBN: 9781787127753