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Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing
Content preview from Swift 3 Game Development - Second Edition

Renovating the GameScene class

We have made quite a few changes to our project. Luckily, this is the last major overhaul of the previous animation code. Moving forward, we will use the terrific structure we built in this chapter. At this point, your GameScene.swift file should look something like the following:

import SpriteKit class GameScene: SKScene { let cam = SKCameraNode() let ground = Ground() let player = Player() override func didMove(to view: SKView) { self.anchorPoint = .zero self.backgroundColor = UIColor(red: 0.4, green: 0.6, blue: 0.95, alpha: 1.0) // Assign the camera to the scene self.camera = cam // Spawn our test bees: let bee2 = Bee() bee2.position = CGPoint(x: 325, y: 325) self.addChild(bee2) let bee3 = Bee() bee3.position = ...
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Publisher Resources

ISBN: 9781787127753