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Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing
Content preview from Swift 3 Game Development - Second Edition

Chapter 9. Adding Menus and Sounds

It is easy to overlook menu design, but the menu provides your game's first impression to the player. When used correctly, your menus reinforce the brand of your game and provide a pleasant break in the action that retains the player between gameplay tries. We will add two menus in this chapter: a main menu that shows when the game starts, and a retry menu that appears when the player loses a game.

Likewise, immersive sounds are vital to a great game. Sound is your opportunity to support the mood of the game world and emphasize key gameplay mechanics, such as coin collecting and taking damage. Additionally, every fun game deserves addictive background music! We will add background music and sound effects in this ...

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Publisher Resources

ISBN: 9781787127753