February 2017
Beginner to intermediate
258 pages
5h 31m
English
One of the most enjoyable and creative aspects of game development is building the game world for your players to explore. Our young project is starting to resemble a playable game after adding the controls; the next step is to build more content. We will create additional classes for new enemies, collectible coins, and special Power-ups that give Pierre Penguin a boost as he navigates the perils of our world. We can then develop a system to spawn increasingly difficult patterns of these game objects as the player advances.
The topics in this chapter include the following:
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