Skip to Content
Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing
Content preview from Swift 3 Game Development - Second Edition

Adding a health crate

We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene class that will award health points to the player. Follow these steps to wire up the heart crate:

  1. In GameScene.swift, instantiate a new instance of the Crate class as a property of the GameScene:
            let heartCrate = Crate() 
    
  2. At the bottom of the GameScene didMove function, add the heartCrate to the node tree and call the function that makes it award a heart:
            // Spawn the heart crate, out of the way for now 
            self.addChild(heartCrate) 
            heartCrate.position = CGPoint(x: -2100, y: -2100) 
            heartCrate.turnToHeartCrate() 
    
  3. Locate the GameScene.didSimulatePhysics function. Find the code that spawns ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney
iOS Swift Game Development Cookbook, 2nd Edition

iOS Swift Game Development Cookbook, 2nd Edition

Jonathon Manning, Paris Buttfield-Addison

Publisher Resources

ISBN: 9781787127753