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Swift 3 Game Development - Second Edition
book

Swift 3 Game Development - Second Edition

by Stephen Haney
February 2017
Beginner to intermediate
258 pages
5h 31m
English
Packt Publishing
Content preview from Swift 3 Game Development - Second Edition

Tracking the player's progress

First, we need to keep track of how far the player has flown. We will use this later as well, for keeping track of a high score. This is easy to implement. Follow these steps to track how far the player has flown:

  1. In the GameScene.swift file, add two new properties to the GameScene class:
            let initialPlayerPosition = CGPoint(x: 150, y: 250) 
            var playerProgress = CGFloat() 
    
  2. In the didMove function, update the line that positions the player to use the new initialPlayerPosition constant instead of the old hardcoded value:
            // Add the player to the scene: 
            player.position = initialPlayerPosition 
    
  3. In the didSimulatePhysics function, update the new playerProgress property with the player's new distance: ...
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Publisher Resources

ISBN: 9781787127753