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Advanced Graphics Programming Using OpenGL
book

Advanced Graphics Programming Using OpenGL

by Tom McReynolds, David Blythe
February 2005
Intermediate to advanced
672 pages
20h 39m
English
Morgan Kaufmann
Content preview from Advanced Graphics Programming Using OpenGL
CHAPTER 21

Structuring Applications for Performance

Interactive graphics applications are performance sensitive, perhaps more sensitive than any other type of application. A design application can be very interactive at a redraw rate of 72 frames per second (fps), difficult to operate at 20 fps, and unusable at 5 fps. Tuning graphics applications to maximize their performance is important. Even with high-performance hardware, application performance can vary by multiple orders of magnitude, depending on how well the application is designed and tuned for performance. This is because a graphics pipeline must support such a wide mixture of possible command and data sequences (often called “paths”) that it’s impossible to optimize an implementation ...

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Publisher Resources

ISBN: 9781558606593