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Advanced Graphics Programming Using OpenGL by David Blythe, Tom McReynolds

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Bibliography

 

Airey, J., B. Cabral, and M. Peercy, “Explanation of Bump Mapping with Texture,” personal communication, 1997.

Akeley, K. “Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid,” personal communication, 1998.

Andrews, D.F. “Plots of High-dimensional Data,”. Biometrics. 1972;28:125–136.

Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL. Reading, MA: Addison-Wesley, 1997.

Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino, CA, 2001. On-line reference available at http://developer.apple.com/documentation/GraphicsImaging/OpenGL-date.html

Ashikhmin, M., S. Premo, and P. Shirley, “A Microfacet-based BRDF Generator,” in Proceedings of the 27th Annual Conference on ...

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