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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing

Overview

Android Game Programming By Example guides you through the process of learning game development on the Android platform, progressively building your skills by creating three full games. By following the practical projects in the book, you will master the use of Android SDK features such as animation, OpenGL ES, and user input, while designing immersive gameplay.

What this Book will help me do

  • Create and optimize simple to advanced game engines for multiple game genres.
  • Master collision detection mechanisms and understand 2D game physics.
  • Develop responsive gameplay experiences by processing multitouch input efficiently.
  • Implement effective enemy AI for engaging gameplay challenges.
  • Leverage OpenGL ES 2 to ensure smooth rendering and high-performance graphics in your games.

Author(s)

John Horton is an experienced game programmer and Android developer who has authored several technical books on these topics. Known for his clear and enjoyable writing style, he excels at making complex topics accessible. He combines theoretical concepts with practical examples to help readers succeed in game development.

Who is it for?

This book is for programmers familiar with object-oriented programming who want to learn to develop exciting Android games. Knowledge of Android or Java is beneficial but not mandatory. Individuals new to programming but still motivated to learn game development can use this book as their guide. Whether for career advancement or hobby development, this book equips you for Android game programming challenges.

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Publisher Resources

ISBN: 9781785280122