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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Finishing touches

We can continue to improve our game. For example, it wouldn't be too hard to spawn two or three smaller asteroids when the current asteroid is destroyed. We just need an array to hold the smaller asteroids. When we deactivate the regular asteroid, the array activates some previously instantiated smaller ones at the same location as the regular one. We can then make some minor modifications to the way we count asteroids, and we will have a neat new feature.

The arcade classic, Asteroids, had a mean UFO that would turn up occasionally. It would be simple to design a UFO shape from lines, and have it randomly proceed from left to right, or right to left, moving up and down a bit as well.

Finally, we can add a hyperspace button. This ...

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Publisher Resources

ISBN: 9781785280122