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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Summary

We now have all the game objects that we need for a complete game. They all think and represent themselves internally in the model part of our design pattern. Furthermore, our player can at last control his spaceship, and we can detect when he crashes.

In the next chapter, we will put the finishing touches to our game including adding a HUD (Heads Up Display), implementing the game rules, adding some extra features, and play-testing our game to get everything in balance.

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Publisher Resources

ISBN: 9781785280122