Chapter 2. Tappy Defender – First Step

Welcome to the first game, which we will learn about in three chapters. In this chapter, we will closely examine the goals for the finished product. It helps a lot when building a game, if we know exactly what we are trying to achieve.

We can then look at the structure of our code, including an approximate design pattern that we will be adhering to. Then, we will put together the code skeleton of our first game engine. Finally, to finish the chapter, we will draw our first real object from the game and animate it on the screen.

We will then be ready for Chapter 3, Tappy Defender – Taking Flight, where we can make really fast progress before completing our first game in Chapter 4, Tappy Defender – Going Home ...

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