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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Chapter 9. Asteroids at 60 FPS with OpenGL ES 2

Welcome to the final project. Over the course of the next three chapters, we will build an Asteroids-like game using the OpenGL ES 2 graphics API. If you are wondering exactly what OpenGL ES 2 is, then we will discuss the details later in this chapter.

We will build a very simple but fun and challenging game, where we can draw and animate hundreds of objects at a time, even on quite old Android devices.

With OpenGL, we will take our drawing efficiency to a much higher level, and with some not-too-tricky math, our movement and collision detection will be greatly enhanced compared to our previous projects.

By the end of this chapter, we will have a basic working OpenGL ES 2 engine drawing our simple but ...

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Publisher Resources

ISBN: 9781785280122