Preface
Making games is addictive and very rewarding, it can be hard to stop once you get started. The problem comes when we reach a stumbling block because we don't know how to implement a feature, or perhaps integrate it into our game. This book is a whirlwind tour of as many Android 2D gaming features that can possibly be squeezed into 11 chapters.
Every line of the code used to build three games of increasing difficulty is shown in the text of the book and explained in a straightforward manner.
Steadily build up to implement a flexible and advanced game engine that uses OpenGL ES 2 for fast smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access