May 2017
Beginner to intermediate
470 pages
10h 49m
English
In Android systems, the initialization of the graphics system is done by SurfaceFlinger. Besides the Gralloc HAL that we discussed in Chapter 10, Enabling Graphics, another important part of graphics system initialization is the loading of OpenGL ES libraries. In our VirtualBox implementation, we use most of the HAL modules from Android-x86. The graphics system support includes the following components:
We have discussed Gralloc HAL in the last chapter. We will explore the loading of the OpenGL ES library and uvesafb framebuffer driver in this chapter. We will use the default uvesafb framebuffer driver ...
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