Analyzing the loading process

After we have a general introduction about OpenGL ES implementation in x86vbox (reuse from Android-x86), we will analyze the source code to have another level of understanding. Since the detail implementation of graphics systems and OpenGL ES is huge, we won't be able to cover them in a chapter. We will focus on the loading process of graphics systems and the OpenGL ES library in our analysis.

Again, you may feel frustrated while we walk through the source code. The best way to help with this is to open your source code editor while you read this chapter. If you don't have AOSP source code at hand, you can always refer to the following website: http://xref.opersys.com/ You can just search for the function name ...

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