August 2010
Beginner
727 pages
18h 5m
English
In the previous chapters, you've been introduced to gaming on the iPhone and taken a trip through the world of UIKit. This can be considered GUI-level development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you're lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It's a wonderful world. Apps can be built in a single day!
Soon, though, you'll want more. You might want to draw your own characters or import vector art from popular programs such as Adobe Illustrator. You may want your graphics to shrink and grow, fade, twirl, and change color. Static text can be much more interesting when ...
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