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Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 4. She Shoots, She Hits, She Scores!

In the previous chapters, you've been introduced to gaming on the iPhone and taken a trip through the world of UIKit. This can be considered GUI-level development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you're lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It's a wonderful world. Apps can be built in a single day!

Soon, though, you'll want more. You might want to draw your own characters or import vector art from popular programs such as Adobe Illustrator. You may want your graphics to shrink and grow, fade, twirl, and change color. Static text can be much more interesting when ...

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Publisher Resources

ISBN: 9781430225997Purchase book