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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
book

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by Tony Mullen, Erwin Coumans
June 2008
Intermediate to advanced
400 pages
10h 40m
English
Sybex
Content preview from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Chapter 6. Bullet Physics and the Blender Game Engine

Blender is a unique 3D animation suite in that it contains a full-featured game engine for the creation of games and other free-standing interactive content. Nevertheless, in spite of its core of devoted fans, the game engine is an all-too-often overlooked feature of Blender.

In this chapter, you'll learn the basics of working with BGE and Bullet Physics to the point that you can easily create dynamic rigid body animations, which can then be used in the Blender animation environment you're accustomed to. If you are new to BGE, you will be surprised by how much amazing functionality it will open up for you. If not, this chapter should provide some interesting ideas for how to integrate real-time ...

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Publisher Resources

ISBN: 9780470192801Purchase book