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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
book

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by Tony Mullen, Erwin Coumans
June 2008
Intermediate to advanced
400 pages
10h 40m
English
Sybex
Content preview from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Copyright

Acquisitions Editor: Mariann Barsolo

Development Editor: Kathryn Duggan

Technical Editor: Roland Hess

Production Editor: Elizabeth Ginns Britten

Copy Editor: Sharon Wilkey

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Executive Publisher: Joseph B. Wikert

Vice President and Publisher: Neil Edde

Project Manager, I: Laura Moss-Hollister

Media Associate Producer: Kit Malone

Media Quality Assurance: Josh Frank

Compositor and Book Designer: Kate Kaminski, Happenstance Type-O-Rama

Proofreader: C.M. Jones

Indexer: Ted Laux

Cover Designer: Ryan Sneed

Cover Images: Milos Zajíc (school corridor)

Mike Pan (strawberries and milk)

Luma Studios (ClubSilo racing game)

Tony Mullen (pop bottle and boxes tumbling) ...

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Publisher Resources

ISBN: 9780470192801Purchase book