Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
by Tony Mullen, Erwin Coumans
Foreword
Physics simulation is a fun and rewarding discipline. Fun, because it allows us to experiment with virtual creations that can go beyond real-world experiences, limited just by our imagination. Rewarding, because it allows us to author complex and large scale configurations that are out of reach by pure manual work.
Tony Mullen's Bounce, Tumble, and Splash! does a great job of stimulating our imagination, and unlocking all the simulation authoring tools of Blender. The rich 3D tools in Blender help authoring the various types of simulation, such as particles, cloth, soft bodies, and rigid bodies, useful for animations as well as real-time applications. The sheer amount of functionality and options in the Blender user interface can be overwhelming ...
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