Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
by Tony Mullen, Erwin Coumans
About the Author
Tony Mullen is a college lecturer, animator, independent filmmaker, and writer living in Tokyo. He has worked as a newspaper cartoonist, a graphic designer, a software developer, and a researcher in natural language processing, among other things. Since discovering Blender, he has been involved in CG animation to the point of obsession, but he also maintains a keen interest in stop-motion techniques, notably as the lead animator and codirector of the 16mm film Gustav Braüstache and the Auto-Debilitator (winner of the Best Narrative Short award at the New Beijing International Movie Festival, 2007) and other independent shorts. He is an active member of the Blender community and one of the original members of the Blender Foundation's ...
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