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Complete Maya Programming Volume II
book

Complete Maya Programming Volume II

by David Gould
August 2005
Intermediate to advanced
744 pages
24h 28m
English
Morgan Kaufmann
Content preview from Complete Maya Programming Volume II
]2 CHAPTER 2. Points
z axis
N
\
\
x axis
FIGURE 2.3
Spherical coordinates.
y axis
The final position is constructed as follows. Move from the origin along the Z axis
by a distance of r. Rotate the position around the Y axis by an angle of &. The point
is on the
X-Z
plane. Rotate the point around the Z axis by the angle 0. The point is
now in its final position.
The 0 angle has a range of 0 to -rr radians (0 to 180 degrees). The & angle has a
range of 0 to "rr/2 radians (0 to 90 degrees).
2.5 CONVERSIONS
This section defines how to convert points between the various representations.
2.5.1
CARTESIAN TO HOMOGENEOUS
Any point ...
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Publisher Resources

ISBN: 9780120884827