The C++ API makes a distinction between points and vectors. Whereas points
are represented by the MPoint class, vectors are represented by the MVector class.
The operations that can be performed on them conform to the mathematical rules
set out previously. The MVector class has three coordinates: x, y, and z. All coordi-
nates use the d0uble data type. There also exists a gl0at variation of this class,
MFloatVector. The default constructor initializes the instance to the zero vector.
MVector vec. // x=y=z=O
Even though Maya makes the mathematical distinction ...
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