A uv coordinate is associated with each face vertex in the ball mesh. The
bal I FvUVIDs
contains a uv ID for each face vertex in the mesh. The
uvOffset
defines
where the uv coordinates for the ball start in the newUCoords and newVC0ords arrays.
for( j=O; j < ballFvUVlDs.length(); j++ )
{
newFvUVIDs.append( uvOffset + ballFvUVIDs[j] );
}
The
uvOffset
for the next set of uv coordinates is at the end of the current list.
uvOffset = newUCoords.length()-
Each edge in the mesh is iterated over. The start and end points of the edge are now
retrieved in world space, rather than the default ...
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