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Complete Maya Programming Volume II
book

Complete Maya Programming Volume II

by David Gould
August 2005
Intermediate to advanced
744 pages
24h 28m
English
Morgan Kaufmann
Content preview from Complete Maya Programming Volume II
4.3 Orientation Representations
47
Rotations around the Y axis are performed using
x'= z sin((b) + x cos((b)
y'=y
z'= z cos((b) -- x sin((b)
4.3
ORIENTATION REPRESENTATIONS
Now that you have an understanding of what rotations involve, let's examine the
various possible orientation representations. An orientation is a way of defining the
way an object is angled relative to a given coordinate system.
4.3.1
EULER ANGLES
With Euler angles, an orientation is defined by three angles
(rx, ry,
and rz) relative to
the standard axes X, Y, and Z. The three angles are also referred to as
roll, pitch,
and
yaw.
The order ...
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Publisher Resources

ISBN: 9780120884827