Job:05-19413 Title:Creating Comics
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Introduction by
I
’ve been obsessed with comics and cartoon-
ing for as long as I can remember. I loved it
long before I knew the difference between its
various incarnations, before I knew its history, and
before I realized there were other avid followers
just like myself all over the world. The excitement
I felt as a kid seeing the work of the great story-
tellers and humorists the medium had to offer
has never left me.
Since then I’ve been a fan, a retailer, a student
of comic art, a professional freelancer, a self-
publisher, a webcomic creator, and a published
graphic novelist. When people ask what I do for a
living, I say I’m a cartoonist. Usually their eyes light
up, and I know they’ve shared at least some part
of my own experience. I’ve walked the length and
breadth of my particular corner of the medium,
but that still hardly begins to account for what’s
undeniably a worldwide phenomenon that tran-
scends borders, languages, customs, and cultures.
Clearly we have a shared, universal need to tell
each other stories, and there’s something uniquely
powerful about the marriage of words and pictures
that’s managed to keep cultivating new audiences
for centuries. You can see evidence of this impulse
on the cave walls of Europe and the hidden tombs
of Egypt. It’s not the product of a certain time or
place. It’s not the expression of a particular culture.
It’s more than that. It’s something innately human,
which is probably why cartoonists all over the
world, and their fans, have such a strong sense of
a shared bond with each other.
Modern cartoonists have seen the rise of film,
television, video games, and the Internet, and not
only have their works survived, but in many cases
they’ve infiltrated and conquered. Cartoonists
themselves are seeing their work printed and
reprinted in high-quality formats once unthinkable in
the days of the cheap pulps. The digital distribution
of webcomics has obliterated many of the obstacles
between creator and audience and provided a
fertile testing ground for experimentation with
format, design, and technique.
As artists themselves move between the sister
industries of animation, illustration, cartooning, and
comics, they’re taking, borrowing, and swapping
tools and techniques as they go. It’s fascinating to
see cartoonists working in styles that have more
in common with Schiele than Schulz. This sense of
experimentation is at a high, and artists from all
over the globe seem to be discovering each other’s
work and reveling in their own sense of communal
accomplishment as never before.
In many ways, it seems as though the world has
finally caught up with this most ancient endeavor.
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