Table of Contents
Chapter 1. Toward deep learning: a machine-learning introduction
1.1. What is machine learning?
1.2. Machine learning by example
Chapter 2. Go as a machine-learning problem
2.2. A lightning introduction to the game of Go
Get Deep Learning and the Game of Go now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.