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Deep Learning and the Game of Go
book

Deep Learning and the Game of Go

by Kevin Ferguson, Max Pumperla
January 2019
Intermediate to advanced content levelIntermediate to advanced
384 pages
13h 27m
English
Manning Publications
Content preview from Deep Learning and the Game of Go

Appendix E. Submitting a bot to the Online Go Server

In this appendix, you’ll learn how to deploy a bot to the popular Online Go Server. To do so, you’ll use your bot framework from the first eight chapters of this book to deploy a bot on the cloud-provided Amazon Web Services (AWS) that communicates through the Go Text Protocol (GTP). Make sure to read the first eight chapters to understand the basics of this framework and read up on appendix D for AWS basics.

Registering and activating your bot at OGS

The Online Go Server (OGS) is a popular platform on which you can play Go against other human players and bots. Appendix C showed you a few other Go servers, but we’ve picked OGS for this appendix to demonstrate how to deploy bots. OGS is a ...

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