Chapter 7. Learning from data: a deep-learning bot
This chapter covers
- Downloading and processing actual Go game records
- Understanding the standard format for storing Go games
- Training a deep-learning model for move prediction with such data
- Using sophisticated Go board encoders to create strong bots
- Running your own experiments and evaluating them
In the preceding chapter, you saw many essential ingredients for building a deep-learning application, and you built a few neural networks to test the tools you learned about. One of the key things you’re still missing is good data to learn from. A supervised deep neural network is only as good as the data you feed it—and so far, you’ve had only self-generated data at your disposal.
In this chapter, ...
Get Deep Learning and the Game of Go now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.