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Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality
book

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

by Renée Colette Stevens
August 2021
Intermediate to advanced
400 pages
10h 55m
English
New Riders
Content preview from Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Chapter 3

The Immersive Experience

In this chapter we are exploring the components of the overall immersive experience. We will start off by breaking down how to make 3D shapes, then we will make those shapes user friendly and easy to interact with, and finally we will look at how those interactions can engage our full sensory system. Here is what we will be covering:

THE WORLD IN 3D By breaking the complex down into smaller pieces and looking at additive and subtractive methods, we’ll see that creating 3D models is actually more elementary than you may have thought.

AFFORDANCES How we interact with physical objects in our real world can and should inspire how we interact with digital objects in a virtual world.

MULTIMODAL EXPERIENCES With so ...

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Publisher Resources

ISBN: 9780137282821