Chapter 8
Human Factors
Despite all the technology used in an XR experience, it the user that drives the interaction, and should control the pace of it. Though the experience is powered by a computer, it needs to be created for the human. In this chapter, we explore how to design your experiences for humanity. Here is what we will be covering:
DESIGNING THE WHOLE EXPERIENCE Experience design looks at many factors that should all work together to communicate a cohesive message.
THEORIES OF PERCEPTION Understanding how our brain perceives visual information is an essential skill to have, especially as it relates to spatial design.
CREATING HIERARCHY IN 3D Creating a ranking system for your content is not a new design process, but when you add ...
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