Chapter 9
The Uncontrollable Background
In this chapter we will be discussing how the environments, both digital and physical, are dynamic—and therefore unpredictable. How do you design for the unknown? We will be exploring that through:
EXPECTING THE UNEXPECTED You may not be able to control everything, but you can predict certain components. Don’t design for everything, but rather create rules to help your experience adapt with the unpredictabilities.
FIGURE-GROUND When combining digital and physical worlds, it is important to define the relationship between figure and ground to help the mind perceive each element.
LOCATION, LOCATION, LOCATION The best view allows for the most impact. To create a positive, emotional experience, you can set ...
Get Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.