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Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality
book

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

by Renée Colette Stevens
August 2021
Intermediate to advanced
400 pages
10h 55m
English
New Riders
Content preview from Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Chapter 9

The Uncontrollable Background

In this chapter we will be discussing how the environments, both digital and physical, are dynamic—and therefore unpredictable. How do you design for the unknown? We will be exploring that through:

EXPECTING THE UNEXPECTED You may not be able to control everything, but you can predict certain components. Don’t design for everything, but rather create rules to help your experience adapt with the unpredictabilities.

FIGURE-GROUND When combining digital and physical worlds, it is important to define the relationship between figure and ground to help the mind perceive each element.

LOCATION, LOCATION, LOCATION The best view allows for the most impact. To create a positive, emotional experience, you can set ...

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Publisher Resources

ISBN: 9780137282821