Chapter 6

The UX of XR

Throughout this chapter we will be looking at techniques and considerations that need to be worked through to create an optimal user experience (UX) within VR, MR, and AR. We will discuss:

APPROACHABLE DESIGN With new technology, many users may feel uncomfortable or even less confident in their initial uses of the technology. It’s important to acknowledge and to design for this and then empower users to try the experience.

SEAMLESS USER FLOW Users have goals, and to help them achieve those goals you need to create a visual that maps out the full flow of the interaction.

KNOW THY AUDIENCE To make the best design decisions, you need to know who you are designing for. This requires user research and data collection to make ...

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