Drawing and Rendering for Theatre

Book description

Drawing and Rendering for Theatre, A Practical Course for Scenic, Costume, and Lighting Designers is designed for those of you who are theatrical designers and want to improve your drawing and rendering skills.

This gorgeous full-color book includes many examples of student drawings, analyzed and critiqued for areas that need improvement. It also includes numerous examples of design renderings by professional theatrical designers. In addition to the general sections on drawing and painting, it includes separate chapters on costume, scenic, and lighting rendering that include information specific to these design areas.

Table of contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Introduction
  7. Chapter 1 The Benchmark Drawing
    1. Setting up the Still Life
    2. Drawing the Still Life
      1. Analysis
    3. Beginning Level
      1. General Description of the Beginning Student
      2. Assessing Your Experience with the Benchmark Exercise
      3. Examining the Benchmark Drawing
        1. Drawing What You See
        2. Perspective
        3. Three-Dimensional Modeling
        4. Composition
    4. Intermediate Level
      1. General Description of the Beginning Student
      2. Assessing Your Experience with the Benchmark Exercise
      3. Examining the Benchmark Drawing
    5. Advanced Level
      1. General Description of the Advanced Student
      2. Assessing Your Experience with the Benchmark Exercise
      3. Examining the Benchmark Drawing
    6. Conclusion
  8. Chapter 2 The Sketchbook
    1. The Sketchbook Drawing Session
      1. Selecting Subject Matter
      2. Targeting Areas for Improvement
      3. Experimentation: Venture Outside of Your Comfort Zone
    2. Developing Good Drawing Habits
      1. Getting Started
      2. Warming Up
      3. Stored Visual Memories
  9. Chapter 3 Composition and Elements of Design
    1. Composition
      1. Page Format and Drawing Placement
      2. Defining a Focal Point
    2. Elements of Design
      1. Line
      2. Texture
      3. Value Contrast
  10. Chapter 4 Perspective
    1. The Horizon Line
    2. Sinking and Rising Toward the Horizon Line, Diminishing Size, Overlapping Forms, Atmospheric Perspective
    3. Vanishing Points
      1. One-Point Perspective
      2. Two-Point Perspective
      3. Round Objects in Perspective
    4. Working with Two-Point Perspective
      1. Three-Point Perspective
      2. Foreshortening
  11. Chapter 5 Three-Dimensional Modeling
    1. The Fundamentals of Trompe L’oeil
      1. The Cartoon
      2. Base Value and Surface Texture
      3. The Light Source
        1. Shade and Lowlight
        2. Cut Line
        3. Highlight, Zinger, and Reflected Light
        4. Cast Shadow
  12. Chapter 6 Figure Drawing
    1. Movement and Balance
    2. Proportion
      1. The Head as a Unit of Measurement
    3. Standard Proportions of the Body
      1. Heads and Faces
      2. The Torso and Arms
      3. Hands
      4. The Pelvis, Leg, and Foot
  13. Chapter 7 Drawing Exercises
    1. Tools and Materials
    2. Exercise One: Figure Drawing from Life-Short Poses
      1. Measuring the Model
      2. Twenty Second Poses
      3. One-Minute Poses
        1. Refining Your Drawing
        2. Adding Detail
        3. Assessing Rather than Refining
      4. Five Minute Poses
        1. Checking for Accuracy
        2. Negative Space
        3. Alignment
        4. Adding Detail: Shading
        5. The Twenty-Minute Pose
    3. Exercise Two: Three-Dimensional Modeling-Drapery
      1. Setting up the Drapery Model
      2. The Two-Minute Drawing
      3. The Ten-Minute Drawing
      4. The Twenty-Five Minute Drawing
    4. Exercise Three: Figure Drawing—Three-Dimensional Modeling and the Clothed Figure
    5. Exercise Four: Drawing Light By Erasure
      1. Setting Up
      2. The Two-Minute Warm-up Drawings
      3. The Five- and Twenty-Five Minute Drawings
    6. Exercise Five: Experimenting with Line Quality
      1. Experimenting with Pen and Ink Tools and Materials
    7. Exercise Six: Hair Textures
      1. Contour Drawings
      2. Shade and Lowlight
      3. Texture
    8. Exercise Seven: Fabric Textures And Patterns
    9. Exercise Eight: Perspective Drawing Techniques
      1. Drawing a Square in One-Point Perspective
      2. Drawing a Square in Two-Point Perspective
      3. Finding the Center of Planes in Perspective
      4. Finding the Placement of Evenly Spaced Planes and Objects in Perspective
      5. Dividing a Plane into Specific Parts
      6. Drawing Inclined Planes in Perspective
      7. Circles, Cylinders, and Cones in Perspective
    10. Exercise Nine: Drawing The Figure as Geometric Shapes
    11. Exercise Ten: Creating Depth with Value
      1. Experimenting with the Materials
      2. Drawing an Abstract Stage Space
    12. Exercise Eleven: Perspective Drawing – Interior Architecture Drawing from Life in One-Point Perspective
      1. Constructing the Picture Plane Tool
      2. Finding an Appropriate Subject
      3. Warming Up
      4. Composing the Picture
      5. Finding the Horizon Line and Vanishing Point
      6. Sketching in Verticals and Horizontals
      7. Adding Detail
      8. Shading and Cast Shadows
    13. Exercise Twelve: Perspective Drawing—Exterior Architecture
      1. Finding a Vantage Point
    14. Exercise Thirteen: Drawing Light
      1. Experimenting with the Materials
      2. Drawing the Still Life
    15. Exercise Fourteen: Drawing Light: Determining The Emotional Quantity of a Drawing
    16. Exercise Fifteen: Figure Drawing—Costuming the Model
    17. Variations on the Exercises
  14. Chapter 8 Introduction to Color
    1. Talking About Color
    2. Color Relationships
    3. Tools and Materials
  15. Chapter 9 Colored Pencil
    1. Tools and Materials
    2. Colored Pencil Exercise 1: Colored Pencil Technique
      1. Working with Hue
    3. Colored Pencil Exercise 2: Value, Intensity, and Three-Dimensional Modeling
      1. Value and Intensity
      2. Three-Dimensional Modeling with Colored Pencils
  16. Chapter 10 Marker
    1. Tools and Materials
      1. About Markers
      2. Marker Paper
      3. Blending and Layering
    2. Marker Exercise 1: Marker Techniques
    3. Marker Exercise 2: Experimentation
  17. Chapter 11 Pastels
    1. Tools and Materials
    2. Pastel Exercise 1: Pastel Technique
      1. Creating a Color Chart
      2. Color Mixing
      3. Blending
      4. Working with Black Paper
    3. Pastel Exercise 2: Painting the Figure In Spotlight
      1. Actor in White Spotlight
      2. Actor in Side Light
      3. Actor in Silhouette
  18. Chapter 12 Watercolor
    1. Tools and Materials
      1. Watercolor Paper
      2. Tools
      3. Watercolor Brushes
      4. Watercolor Paints
      5. Watercolor Technique
    2. Watercolor Exercise 1: Watercolor Technique
      1. Wet and Dry Washes
      2. Brush Techniques
      3. Color Mixing
    3. Watercolor Exercise 2: Paint Elevation
      1. Base Coats
      2. Adding Shading and Detail
      3. Highlights and Cast Shadows
  19. Chapter 13 Gouache
    1. Tools and Materials
    2. Gouache Exercise 1: Basic Techniques
      1. Goache Color Chart
      2. Mixing and Layering
    3. Goache Exercise 2: Costume Rendering
  20. Chapter 14 Mixed Media
    1. Mixed Media Exercise 1: Set Design Rendering in Marker and Colored Pencil on Vellum
    2. Mixed Media Exercise 2: Costume Design Rendering in Marker, Colored Pencil, and Ink on Vellum
    3. Mixed Media Exercise 3: Costume Design Rendering in Gouache, Watercolor, Colored Pencil, and Silver Gel Pen on Watercolor Paper
  21. Chapter 15 Designer Rendering
  22. Chapter 16 Digital Drawing
    1. Digital Drawing Equipment
      1. Computers
      2. Computer Monitors
      3. Input Equipment
      4. Printers and Large-Format Printing
    2. Digital Image Parameters
      1. Image Resolution
    3. Digital Drawing and Painting Software
      1. Bitmapped Applications
      2. Vector-based Applications
      3. Choosing Software
        1. Drawing and Painting Software
        2. Modeling Software
    4. The Digital Drawing Process
      1. Setting Up a Document
        1. Working from Existing Documents
    5. Digital Drawing Exercises
      1. The Digital Drawing Classroom
  23. Chapter 17 Digital Drawing Exercise One: Basic Digital Drawing
  24. Chapter 18 Digital Drawing Exercise Two: Basic Digital Painting
  25. Chapter 19 Digital Drawing Exercise Three: Intermediate Painting
  26. Chapter 20 Digital Drawing Exercise Four: Creating a Multi-Layer Photographic Image
  27. Chapter 21 Digital Drawing Exercise Five: Painting an Architectural Scenic Elevation From a Line Drawing
  28. Chapter 22 Digital Drawing Exercise Six: Painting An Existing Digital Model Rendering
  29. Chapter 23 Digital Drawing Exercise Seven: Painting Light Into a Scenic Sketch
  30. Index

Product information

  • Title: Drawing and Rendering for Theatre
  • Author(s): Clare P. Rowe
  • Release date: November 2012
  • Publisher(s): Routledge
  • ISBN: 9781136085413