April 2015
Beginner
577 pages
17h 58m
English
Chapter 1
Mike Lewis and Kevin Dill
This book represents a collection of knowledge, advice, hard-learned wisdom, and insight gathered from across the community of developers and researchers who have taken an interest in game AI. With such a formidable lineup of expertise brought to bear on the subject, it may come as a surprise to learn that even the leading experts in the field of game AI find it challenging to define just what exactly that field comprises.
Concocting a reasonably concise definition of game AI is hard enough—let alone reaching consensus on that definition with the rest of the development community. Often, the question is evaded entirely. AI can be recognized when it is observed ...