Skip to Main Content
Game AI Pro 2
book

Game AI Pro 2

by Steven Rabin
April 2015
Beginner content levelBeginner
577 pages
17h 58m
English
A K Peters/CRC Press
Content preview from Game AI Pro 2

Chapter 18

Context Steering

Behavior-Driven Steering at the Macro Scale

Andrew Fray

18.1 Introduction

Steering behaviors are extremely common in the games industry [Reynolds 87, Reynolds 99]. Their popularity is with good cause, promising a fast-to-implement core with emergent behavior from simple components.

However, steering behaviors are not suited for some types of game. When the player can pick out and watch individual entities, collision avoidance and consistent movement become very important. Achieving this can cause behavior components to balloon in size and become tightly coupled. Entity movement then becomes fragile and hard to tune.

In this chapter, we’ll outline how you can identify the games for which steering behaviors aren’t a ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game AI Pro 3

Game AI Pro 3

Steve Rabin
Game AI Pro

Game AI Pro

Steven Rabin

Publisher Resources

ISBN: 9781482254792