Skip to Main Content
Game AI Pro 2
book

Game AI Pro 2

by Steven Rabin
April 2015
Beginner content levelBeginner
577 pages
17h 58m
English
A K Peters/CRC Press
Content preview from Game AI Pro 2

Chapter 36

Realizing NPCs

Animation and Behavior Control for Believable Characters

Jeet Shroff

36.1 Introduction

A core goal for game developers is to build nonplayer characters (NPCs) that are believable to the player. Believability does not necessarily imply realism, but in order to be believable, these characters must move convincingly, bound by their physicality and environment. They must look, act, and react meaningfully, both individually and in groups. Their actions and intentions must be clearly understood by the player. NPCs that maintain the illusion of believability compel the player to interact with them, further sell the fantasy, and ground the player within the game world. The process of clearly visualizing and communicating not ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game AI Pro 3

Game AI Pro 3

Steve Rabin
Game AI Pro

Game AI Pro

Steven Rabin

Publisher Resources

ISBN: 9781482254792