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Game AI Pro 2 by Steven Rabin

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Chapter 9

Production Systems

New Techniques in AAA Games

Andrea Schiel*

9.1 Introduction

Production systems have been around since the 1940s and are now applied in a wide array of applications and ongoing research. AAA games bring a unique set of challenges to production systems; they require that AI systems be runtime efficient, deterministic, memory lean, and above all, implementable within the development cycle. Over the course of many of our titles, production systems have developed along different lines. This chapter tries to describe the majority of our more unique production systems, assuming that the reader has a basic knowledge of production systems. For readers who want to code their first production system, there is a list of references ...

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