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Game AI Pro 2
book

Game AI Pro 2

by Steven Rabin
April 2015
Beginner
577 pages
17h 58m
English
A K Peters/CRC Press
Content preview from Game AI Pro 2

Chapter 11

Smart Zones to Create the Ambience of Life

Etienne de Sevin, Caroline Chopinaud, and Clodéric Mars

11.1 Introduction

To design “background nonplayer characters” that breathe ambient life into a virtual environment, we propose new concepts that facilitate the creation of Living Scenes. The aim is to generalize their use in video games as a way to improve the feeling of presence for the player. This chapter introduces the concept of Smart Zones used to design credible, consistent, and interactive ambient life, involving autonomous and adaptive NPCs.

11.2 Designing an Ambience of Life

Consider the following situation: 8 pm, the night is still young when our player arrives at a restaurant looking for his friends. As he enters the building, ...

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Publisher Resources

ISBN: 9781482254792