April 2015
Beginner
577 pages
17h 58m
English
Chapter 11
Etienne de Sevin, Caroline Chopinaud, and Clodéric Mars
To design “background nonplayer characters” that breathe ambient life into a virtual environment, we propose new concepts that facilitate the creation of Living Scenes. The aim is to generalize their use in video games as a way to improve the feeling of presence for the player. This chapter introduces the concept of Smart Zones used to design credible, consistent, and interactive ambient life, involving autonomous and adaptive NPCs.
Consider the following situation: 8 pm, the night is still young when our player arrives at a restaurant looking for his friends. As he enters the building, ...