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Hardware Hacking Projects for Geeks
book

Hardware Hacking Projects for Geeks

by Scott Fullam
January 2004
Intermediate to advanced
348 pages
13h 33m
English
O'Reilly Media, Inc.
Content preview from Hardware Hacking Projects for Geeks
224
Part II: Advanced Hacks, Tools, and Techniques
Begin by opening up a sample file, and place a bunch of known characters
for each port. Run the KE72LOAD.EXE program and open Notepad. Now
just start pressing keys, and write down what you see on the screen for all
the Player 1 and/or 2 and MISC buttons. Once you’ve completed this step,
it is a simple matter to track down which character you assigned to which
port and to begin replacing that character with the MAME characters. If
you like, you can trace all the wiring back into the ribbon cable and all the
way down, but this can be tedious and error-prone. When you press the
keys and observe the results, you’re guaranteed to know which
port connects to what.
Once you’ve programmed all the keys, spend some time check-
ing out a few games and playing around with the config file.
It’s probably a good idea to go into the TAB configuration in
MAME and set up all the files (even if you basically use all the
same keys) for the General Control. For example, in games
that use two joysticks for one player control, like BattleZone
and Bezerk, MAME doesn’t use the Player 2 joystick as the
Player 1’s right joy. So go into the General Control and change
it so that all two-joystick games will be set up this way. Also,
MAME doesn’t have Player 2 buttons 5 to 10 assigned to any
keys. This can be fixed here also. Once ...
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Publisher Resources

ISBN: 0596003145Catalog PageErrata