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iPhone 3D Programming
book

iPhone 3D Programming

by Philip Rideout
May 2010
Intermediate to advanced
438 pages
11h 28m
English
O'Reilly Media, Inc.
Content preview from iPhone 3D Programming

Appendix A. C++ Vector Library

A decent vector library is useful in any 3D graphics application but doubly so when you’re using OpenGL ES 2.0, since it doesn’t provide functions for matrix math on its own. Review Vector Beautification with C++ for an overview of the library listed in this appendix. In brief, it’s template-based C++, and it’s composed solely of three simple header files. The library defines a set of types that are named after GLSL’s vector types.

Disclaimer Regarding Performance

This code herein is designed for readability and ease of use. It does not attempt to leverage the ARM’s special instructions for squeezing out maximum performance from your CPU.

First- and second-generation iPhones and iPod touches have dedicated hardware called the VFP unit, which can help with vector math. The iPhone 3GS has an extended instruction set for these operations called NEON. If you’re interested in using these special instruction sets, I suggest taking a look at the math portion of the excellent oolong library, available here:

http://code.google.com/p/oolongengine

The gcc compiler may be able to generate some vector-oriented ARM instructions when maximum optimizations are enabled, but there are no guarantees. In Xcode, select ProjectEdit Project Settings, go to the Build tab, select Show All Settings, and look for the Optimization Level option under the Code Generation heading. Don’t assume anything until you look at the generated assembly code.

Vector.hpp

#pragma once #include <cmath> ...
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Publisher Resources

ISBN: 9781449388133Errata Page