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iPhone 3D Programming
book

iPhone 3D Programming

by Philip Rideout
May 2010
Intermediate to advanced
438 pages
11h 28m
English
O'Reilly Media, Inc.
Content preview from iPhone 3D Programming

Foreword

PhD. Serban Porumbescu

Senior Gameplay EngineerTapulous Inc.

I’m sitting at my kitchen table writing this foreword on the eve of yet another momentous occasion for Apple. Today, February 23, 2010, marks the day the 10-billionth song was downloaded from the iTunes Music Store. Take a moment to really think about that number and keep in mind that the iTunes Music Store was launched just shy of seven years ago back in April 2003. That’s right. Ten billion songs downloaded in just under seven years.

The news gets even better. If you’re holding this book, you’re probably interested in iPhone application development, and the next number should really get you excited. On January 5, 2010, Apple announced that 3 billion applications had been downloaded from its App Store in just under 18 months. Phenomenal!

Months before I was asked to review this book, I had started putting together an outline and researching material for my own iPhone graphics book. When I was asked whether I was interested in being a technical reviewer for a book that seemed so similar to what I was planning, I definitely hesitated. But I’ve always been a big fan of O’Reilly books and quickly changed my mind once I realized it was the publisher backing the book.

Philip has done a fantastic job of focusing on the content most crucial to getting you productive with OpenGL ES on the iPhone as quickly as possible. In the pages that follow you’ll learn the basics of using Xcode and Objective-C, move through the fixed function ...

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Publisher Resources

ISBN: 9781449388133Errata Page