Skip to Content
iPhone 3D Programming
book

iPhone 3D Programming

by Philip Rideout
May 2010
Intermediate to advanced content levelIntermediate to advanced
438 pages
11h 28m
English
O'Reilly Media, Inc.
Content preview from iPhone 3D Programming

Index

A note on the digital index

A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.

Symbols

+ (plus sign), denoting class methods in Objective-C, Subclassing UIView
- (minus sign), denoting instance methods in Objective-C, Subclassing UIView
2D rendering in OpenGL ES, Sprites and Text
4D coordinates, Associating Properties with Vertices
@ (at sign), prefixing Objective-C keywords, Subclassing UIView
@end keyword, Subclassing UIView
@interface keyword, Subclassing UIView
@property keyword, Hooking Up the Application Delegate
@synthesize keyword, Hooking Up the Application Delegate
{ } (curly braces), enclosing data fields in class declarations, Subclassing UIView

A

accelerometer support, adding to Holodeck (example), Adding accelerometer supportAdding compass support
in GLView class, Adding accelerometer supportAdding accelerometer support
phi as function of acceleration, Adding accelerometer support
AccelerometerGraph example, iPhone developer site, Adding accelerometer support
accessor methods, defining, Hooking Up the Application Delegate
additive blending, OpenGL ES 1.1 Rendering Engine and Additive Blending
alloc-init pattern in Objective-C, Subclassing UIView, Hooking Up the Application Delegate
alpha, Blending and Augmented Reality
ensuring ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Mastering iOS 12 Programming - Third Edition

Mastering iOS 12 Programming - Third Edition

Donny Wals
Beginning iPhone Games Development

Beginning iPhone Games Development

Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
Pro OpenGL ES for Android

Pro OpenGL ES for Android

Mike Smithwick, Mayank Verma

Publisher Resources

ISBN: 9781449388133Supplemental ContentErrata Page