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Land of Lisp
book

Land of Lisp

by Conrad Barski M.D.
November 2010
Intermediate to advanced
504 pages
12h 45m
English
No Starch Press
Content preview from Land of Lisp

Describing Objects at a Specific Location

To create the final piece of code to help us visualize our game world, we need to describe the objects on the floor at a given location, which a player can pick up and use.

Listing Visible Objects

To do so, we first create a list of the objects:

> (defparameter *objects* '(whiskey bucket frog chain))
*OBJECTS*
image with no caption

We can also create a second variable, *object-locations*, to track the location of each object in the form of an alist:

(defparameter *object-locations* '((whiskey living-room)
                                   (bucket living-room)
                                   (chain garden)
                                   (frog garden)))

Next, we write a function that lists the objects visible from a given location: ...

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Publisher Resources

ISBN: 9781593272814Errata Page