November 2010
Intermediate to advanced
504 pages
12h 45m
English
Since our implementation of Dice of Doom will include an AI player, we’re going to start with an extremely humble size for our game board. As you probably know, AI code can be very computationally intensive. In our early, very naive version of this game, any board larger than a 2-by-2 grid of hexagons would bring CLISP to its knees!
Here is a complete game, played on a puny 2-by-2 board:

At the beginning of the game, player A (indicated with black hexagons) possesses the top two hexagons, with three dice on each. Player B occupies the bottom row (indicated by the white hexagons), with three dice and one die, respectively. ...